BlindBits

  • Project Description
  • Team
  • News
  • Deutsch
  • English

Iterative Development in BlindBits

June 6, 2016 by BlindBits

The BlindBits editor and player was developed in close cooperation with the students of the BBI in the school year 2015/16. The students could try the current state of BlindBits in six workshops at three points in time distributed over the school year. With their valuable feedback they could decisively co-determine the development in the project. There were also frequent meetings with the teachers of the BBI.

The task of the students in the workshop was to create game levels and pay attention to usability and accessibility issues. It was revealed that creating an editor which is usable and attractive for blind as well as visually impaired students is a great challenge.

PC user of the BlindBits editor

Playing the game levels in the school building was fun for most students. Therefore – similar to a scavenger hunt – they had to go to specific locations in the school building and read out game content stored on NFC tags.

Student reads out game content from a NFC tag

Filed Under: Uncategorized

Quick Infos

Founding

BlindBits is funded by the 5th Sparkling Science call

Sparkling Science Logo

Goal

To support orientation training of blind students with an educational game

Duration

November 2014 - October 2016

Team

Austrian Institute of Technology in cooperation with the Bundes-Blindenerziehungsinstitut and the University of Applied Sciences Upper Austria

Lead

Elke Mattheiss (AIT, Innovation Systems Department)

Contact

blindbits@tech-experience.at

  • Legal Notice

AIT Austrian Institute of Technology GmbH - Logo

Copyright © 2025 · Leiden BlindBits on Genesis Framework · WordPress · Log in